![]() Upon its release, Kichikuou Rance proved to be a resounding success, with its surplus of content and high replayability attracting fans from even outside of the eroge community. Because of this, Kichikuou Rance contains a truly staggering number of events that require several playthroughs to see all of, giving it a large amount of replay value. In order to accommodate the numerous ideas that the staff had, which frequently contradicted with each other, gameplay was made non-linear and open-ended, allowing for different events to occur depending on the way the player progresses through the game. Because of this, much of its content is referenced or outright repeated in later games in the series, though often in wildly different ways that deliberately play off of the player's pre-existing knowledge of and expectations for how it will occur. As a result, it is much more expansive than any of its predecessors in terms of both setting information and scope, and marks the debut of several major locations and characters, most notably the nations of Zeth and JAPAN as well as the entirety of the Monster Realm. ![]() This was done to ensure that all of the staff's ideas for the Rance series would be able to see the light even if the company were to close its doors before it was able to complete it. Kichikuou Rance was developed around the concept of "What if Rance were to become a king?", with the goal of compiling all of the staff's ideas about the setting of The Continent and Rance's adventures throughout it into a single title. ![]() The English translation can be found through this link: !3VNF2CAJ!_3Uu_aH00RTddHHxmfaBLannikiUsCbBQVFIgEdRlKU Development On September 12, 2014, it was translated into English by Arunaru. On September 1, 2006, Kichikuou Rance was made freeware as part of Alicesoft's "Distribution Free Declaration" policy and made available on the company's website for free download. Additionally, the player is regularly required to sacrifice the happiness of one person to ensure the happiness of another, meaning that it is impossible to complete a playthrough with every single character obtaining a happy ending. Though the player is given a certain level of control over Rance's decision-making, he is overall portrayed as being far more prone to needless cruelty and outright villainy than he is in any other installment of the series. While still maintaining a substantial amount of the absurdist humor that the Rance series is known for, it features themes such as death, torture, betrayal, manipulation and general unhappiness much more prominently. Kichikuou Rance is notable for its particularly dark tone in comparison to other games in the series. Despite this, however, it can be viewed as the final game in the "original" timeline of the series, as it directly follows the events presented in the games that preceded it, whereas from Rance 5D onward the setting follows a slightly altered version of the story that contradicts some of the information provided in the original games. Instead, it is viewed as a "What If" title that branches off from the events of Rance 4.2 into its own unique story. While it was given the tentative name of "Rance 5" during early development, Kichikuou Rance is not considered to be a part of the official Rance universe timeline. Drunk on the power and privilege that comes with being a king, he sets out on a path that could lead him to either global conquest or certain death. Kichikuou Rance centers around the title character becoming king of the Kingdom of Leazas in an effort to use its forces to rescue his captured slave Sill Plain from the clutches of the Helman Empire. It was the first Alicesoft game to be produced for Windows 95 operating systems, as well as the first game to use the company's SYSTEM 35 engine and the territory conquest strategy gameplay used in several of its future releases. It was released in Japan on December 19, 1996. Kichikuou Rance (literally translating to "Brutal King Rance") is the seventh game in Alicesoft's flagship Rance Series. 10 Installing/Playing the Japanese Version.
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